Story By: Rodrigo Ferreira — Product Manager at Grability.
En mi posts sobre onboarding y product-led growth repetí varias veces la palabra product-market fit (PMF en adelante). Incluso llegué a comentar lo siguiente:
Y apostar por growth no está mal; es lo normal en las startups, sobre todo en aquellas financiadas por VCs y ángeles. Lo que sí está mal (o mejor dicho, lo que no es recomendable) es querer hacerlo sin haber conseguido primeramente el product-market fit (PMF en adelante).
Teniendo PMF, tiene todo el sentido del mundo escalar tu producto y apostar por el modo (hyper)growth. De esa…
Story By: Rodrigo Ferreira — Product Manager at Grability
¿Conoces Homejoy? Fue una startup de limpieza fundada en el 2013 que ingresó al batch de YCombinator y que, al cabo de 2 años, tras tener cientos de empleados, presencia en más de 30 ciudades y levantar más de U$D 40M, cerró sus puertas. …
Story By: Rodrigo Ferreira — Product Manager at Grability
Si ves una cubeta llena de agujeros, ¿tiene utilidad echarle agua? Si estás buscando un restaurante para comer como Dios manda, ¿tiene sentido elegir el restaurante con el mejor menú de postres en la ciudad pero con los peores platos principales? Si eres el dueño de un hotel con 1/5 estrellas en TripAdvisor y con una tendencia negativa en la cantidad de bookings, ¿vale la pena invertir en una ampliación del número de habitaciones?
Creo que me hago entender. Aunque la respuesta a todas estas preguntas es obvia, muchas compañías, sobre…
Basically, every company is composed of a group of people who must work towards a previously planned final objective, however, for this to be achieved successfully, teamwork is essential. There are different definitions regarding its meaning, and one of the ones that seems most illustrative is that of Olman Martínez, from the Universidad de las Ventas who proposes that:
“Teamwork doesn’t just mean“ working together ”. …
Story by: Marisela del Valle — Backend Lead at Grability
Most people who work in a software development team have to deal with this activity named “Code Review”. Let’s start by defining this for those who don’t know what it is: Code Review is an activity that takes place in software development teams where team members review another team member’s code.
It is very common that some people don’t feel comfortable with their coworkers reviewing their code, especially when they have more experience or a higher position. Even, many times, people with leadership positions or with more experience use to…
Story by: Greddy Torres — UX designer Grability
The emergence of the pandemic in the year 2020, forces organizations in different countries to review communication processes, which will inevitably be affected by migrating towards new approaches that, supported by technology, will force migration of their workforce to destinations other than the traditional office and therefore emphasize communication and psychosocial problems that employees will face when shifting their way of working to teleworking.
As Taleb mentioned in “The Black Swan” it seems like the current situation, because it has 3 essential attributes: First, It has Rarity. Second, made an incredible impact…
Story by: Isabel Arango -Head of Design Grability
After a long conversation with my “partner in crime” about UX issues since I started in this interesting UX world, I want to share several reflections I have acquired about remote user testing in this new normal.
There is no controlled environment: we, as the people responsible for the user testing, must make our user not only feel comfortable but also pay attention to the testing we are doing. …
Story by: Camilo Ortegon
Is it a good idea to develop this new app on Flutter? Understanding all the implications of new technology is something we usually come to after several months of investigation, and there are almost always details left until the time of the release. Companies work hard to cover the impact they can have on development times by doing extensive research, but it is never enough, the best way to know is to put it into practice.
Flutter significantly reduced the time we need to develop for a new feature from 1 month down to 2 weeks…
Story By: Renata Aguilar
It has become more evident that the world is changing at a rapid pace due to the hard impact of the COVID-19. This pandemic has in a way obligated us to reflect, learn and adapt to harsh situations to which most if not all countries were not only prepared for but it shines light to the grey areas of all economies and health care systems thus paving the way for lots of room for improvement and tweaks needed to be made. …
Los gobiernos están aplicando políticas y leyes para evitar la propagación de COVID-19, casi todos están diseñados para mantener a las personas en sus hogares. Estas políticas actúan para modificar el comportamiento diario, al reducir la interacción y exposición interpersonal. A medida que el mercado avanza hacia la “preparación para vivir en cuarentena”, los consumidores buscan alternativas para obtener sus comestibles, evitando salidas innecesarias y los riesgos inherentes que esto conlleva.
Este cambio en el comportamiento del consumidor fue precedido por una era digital en la que muchas industrias estaban reinventando sus ventas físicas por ventas en línea, pasando de…
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